You run a company. Four AI rivals run theirs. Each round is one business quarter: you make five decisions, then the market decides who sells what.
Finish with the highest score when the rounds run out. Profit drives the score most — about half of it — but the score also rewards the health of the company behind the profit: your capacity, your efficiency, your marketing and R&D, your share of the market. A company that strip-mines everything for one big quarter will lose to one that earns and builds.
What customers pay per unit. Higher price = more money per sale, but fewer buyers choose you. Watch your cost per unit in the Forecast panel — selling below cost means every sale loses money. Classic trap: cutting price to win volume and discovering the volume was never profitable.
How many units to build this round. Your factory has a maximum. Build more than you sell and the extras sit in inventory, where storage fees eat into next round. Build too few and buyers who wanted your product walk away — those sales are lost, not postponed.
Ads. More spend pulls more buyers toward you — this round only. It's a faucet, not a reservoir: turn it off and the effect stops.
Improves your product so buyers pay more. Unlike marketing, it builds up round after round — R&D is a reservoir. Spent late in the game, it barely has time to matter; spent early, it compounds.
A bigger factory. It costs cash now and raises your production limit from next round on. The lag is the lesson: if you wait until you're sold out to expand, you've already lost those sales.
The Forecast panel is an estimate, not a promise. It assumes every rival repeats last round's move — and they won't. They cut prices, launch campaigns, and expand factories while you do the same.
That's not a flaw; it's the point. After each round, the results screen shows Forecast vs. what happened. The gap between the two is exactly what your rivals did. Learning to anticipate that gap — "if I cut price, Slasher will cut deeper" — is learning strategy.
Six ingredients, added together every round:
| Ingredient | What it measures |
|---|---|
| Profit | Money you've kept over the whole game. The biggest ingredient by far — about half the score. |
| Marketing + R&D | How much demand you're building compared to rivals. |
| Capacity | How much you could supply compared to rivals. |
| Efficiency | How close your factory runs to its sweet spot — about 80% busy. Not idle, not redlined. |
| Market share | Your slice of the units actually sold. |
| Starting points | Everyone gets these. They keep early scores from looking scary. |
The end-of-game screen shows this exact breakdown for you and the winner, side by side — with a verdict naming your biggest gap and what to try next run.
Ready? Play a round — 4 rounds, about 5 minutes, no signup.